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castAR: the most versatile AR & VR system by Technical Illusions @ Kickstarter.

Technical Illusions wrapped up our castAR Kickstarter campaign a bit over two years ago. We can safely say that it was your enthusiasm that made Technical Illusions’ castAR one of the first Kickstarter projects to raise over a million dollars. Kickstarting castAR provided us with the foundation that Jeri and I used to begin building both a company and the castAR product. During the last two years we’ve learned a lot about the market we are in, how to put a business together, and the expectations set forth by you, our Backers.

In the last few months we’ve debated internally how we can best meet those expectations. On one hand, it’s become clear that many Backers want a product with full software experiences. On the other, our Kickstarter campaign was designed to deliver hardware that would be much more suited for developers looking to create those experiences. Simultaneously, we’ve been working on a consumer product that will deliver the experience many Backers have been expressing they want. But the reality is that a consumer product has a much more complex development cycle.

After much internal debate, we’ve decided to give everyone who was expecting castAR hardware a free pair of consumer castAR at release and will be fully reimbursing your Kickstarter backings if you follow the process we describe in a FAQ. You believed in us, so you get a castAR for free once the consumer product is released. To further express our appreciation, we’d also like to send you a couple small thank you gifts designed just for you, our Backers. We wear our Kickstarter success as a badge of honor, and we hope you will too. The link to the FAQ at the bottom of this update will explain the details. 

Read more.

Catching up on some end of year 2015 developments, castAR reached 3,863 backers that pledged $1,052,110, it was for a developer friendly AR / VR system, a couple years later they’ve gone down the funding path and consumer friendly is the focus.

On gamesindustry.biz there is an interview with the CEO that says they’re going to be shipping in Feb, 2016.

Oculus rift is shipping soon too, we’ll see how this year goes wit VR, we feel like this is a second chance, for a second life for VR 🙂